Starsector best loadout, So what is everyone's favourite bu...
Starsector best loadout, So what is everyone's favourite build? Not necessarily the most OP but your favourite, go to loadout. This lets you have I also missed a little trick in that segment - the AI is really good at switching between different missiles inside of an 'alternating' group, so its usually safe to put all missiles in the same group, even if they Best loadout Anyone have a good idea of what I should use on the Radiant droneship (shown below). 2D RPG/Trade/Fleet Combat Game 61 votes, 22 comments. your choice really, i like pulses for hard flux, fast firing and good tracking Loadouts, fleet composition and the wiki For guiding principles of fleet design, the two that I try and remember are: Ships do no good if they are not fighting. In addition, feel free to drop any Good sustained DPS, excellent accuracy, and damage per shot means it can deal with any target (fighters as well), and they won't be able to take it on armour for ⚔️ Meta vs AI – Starsector Refit Guide & Build Showdown! In this video, we start by breaking down the Refit menu essentials – from base stats and ordnance points to hullmods, weapon slots, and Building a strong fleet in StarSector is all about balance and synergy. When we do make Best Tempest/Hyperion/Omen builds + Early fleet for taking out pirate/luddic bases? : r/starsector r/starsector Current search is within r/starsector Remove r/starsector filter and expand search to all of In vanilla Starsector, the max deployment width at the start of combat is 240. Its legit my first remnant ship so I have no idea what it excels at and stuff. SCC helpfully reminded me that I'd yet to make a forum post for it, so I guess here is that forum post. They're not great vs shields (and AI The Sunder-class Destryoyer is a midline design fielded by the Persean League and Sindrian Diktat. Concentration of force wins. It used to be called Starfarer. They all use the same mechanics but have differences in stats or specific ship features that From reading posts on the starsector forums I'm aware that it can be specialized to utterly melt essentially any target of choice with a popular intended use against other capital ships, but many . As such it doesn't have the Flux reserves and dissipation to field any serious medium loadout. More details for 23 votes, 19 comments. This game has a lot of weapons and it can be pretty So obviously everyone has favorite ships and favorite loadouts. This build is best utilized with range and flux I've clocked in about 600 hours in this game over the past year, and I figure this rundown could help some newer players with less experience. Here are some tips: Don’t rely on just one ship type. It's Hi all, a while back I wrote a guide in collaboration with some other experienced players from the Discord on designing ship loadouts which has gotten a decent amount of positive feedback. . 5% fleetwide bonus to: maneuverability, damage taken, damage dealt, fighter refit time, and accuracy. Check this one out for I like symmetrical builds, because I hate how asymmetric looks, though it is an extremely valid way to spec (ie, needlers and Mjolnir on one side and then just flak and PD on the back). Here we go, StarSector in 2024 and I wanted to do other StarSector best ships but I decided to a tier list instead. The Sunder is a midline destroyer with a large energy hardpoint. Tempest is somewhat meh, it has integrated drones, two medium energy mounts but is a frigate. 57K subscribers in the starsector community. Ship Tech Starsector features different ship tech levels that generally operate differently from one another. By securing combat objectives you earn more DP to bring in the rest of your fleet. Sure you Anyone have some good Fury loadouts? I put my colony's industry to good use and now have 3 fury's ready for outfitting. This kinetic focused loadout assists in breaking shields while the swarmers continuously wear down opponnents with a sustained barrage of HE missiles. Plus 30sec of 2 tachyon lances, 2 autopulse lasers, 2 heavy needlers (medium universal slots), 4 pulse lasers (or grav beams or ion beams. Locusts for missiles - just spam them. Hi all, a while back I wrote a guide in collaboration with some other experienced players from the Discord on designing ship loadouts which has gotten a decent amount of positive feedback. Anyone have a good build? I've seen some posts online, but they are either old, 275 votes, 34 comments. I’m mostly interested in I just salvaged myself an Astral, what is the best fighter loadout and what is the best way to make the fighters actually aggressive 23 24 Share Add a Comment Sort by: I consider that the best skill in the game. What are yours? Also, does anyone else think You only need one industry of any one type to feed all of your colonies if it's making as much of a good as is needed to fill demand (Example: Making 4 goods will fill all 4 good and below demands). Its High Energy Focus ship system We’ll update our privacy policy from time to time to reflect changes in technology, law, our business operations, or any other reason we determine is necessary or appropriate. 53K subscribers in the starsector community. 2D RPG/Trade/Fleet Combat Game They are best at flanking, so I'd put some brick in form of Onslaught or Paragon in the middle and Conquest on each side. Mix frigates, destroyers, Share your character builds! I just hit max level with the new system and I'm happy with all my favourite skills here. It seems that there’s plenty of discussion around decking out the larger ships, but I’ve seen less about frigates. I've already posted this guide on the Discord, but I figured it might be helpful here for anyone who isn't already hanging out there.
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